Thursday 5 January 2012

Different Generations of Mario

Mario is to Nintendo what Mickey Mouse is to Disney and has been the mascot for the Japanese video game company since he was introduced in the Donkey Kong video game in 1985. Each new iteration of Nintendo hardware has seen a new Mario game entered into the main platforming series of games starring the plumber. There have also been numerous offshoots as Mario and friends have taken part in karting, golf, tennis, party games, dancing and basketball over the years. Its’ the main platform adventure series that are the jewel in Mario’s crown so here’s a look at the Mario games on the different systems so you can see how the PCB, processors and CPU’s have improved the look and capabilities of Mario over the years.

1987 - Super Mario Bros, NES

1992 - Super Mario World, SNES

1997 - Mario 64, N64

2002 - Super Mario Sunshine, GameCube

2007 - Super Mario Galaxy, Wii


From the 2D limited colour palette of Super Mario Bros, the improved visuals and effects in Super Mario World, Mario 64 introducing 3D worlds and analogue control, Super Mario Sunshine with an improved 3D world and the motion controls and shiny visuals of Super Mario Galaxy, each Mario game makes vast improvements over the previous.

These improvements are possible due to the printed circuit boards and CPU power that is inside each console, the control method used to control the game and the imagination of the game designers

No wonder most of these games are constantly featured in lists of the best video games ever.

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